contemporary sport court 3d udk realtime


Personal Work, Portfolio / November 23, 2012

 A Contemporary indoor sport court in Unreal Development Kit Engine. Modelling and uvmapping in 3Dsmax. Texturing in photoshop and illustrator based on photograph, normals in ndo2. Triangles count 11630

Exported several pieces into static meshes to optimize and use instancing. Lighted using daylight with sunset mood and spots to illuminate the sport fiels, baked to lightmaps using Lightmass system (UDK GI) Realtime reflection is used on the floor and glass using RendertoTexture Function blended with the diffuse